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Update ML timeout handling and adjust distance threshold for path hops
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@@ -142,7 +142,7 @@ class _NeighborsScreenState extends State<NeighborsScreen> {
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void _handleNeighborsResponse(MeshCoreConnector connector, Uint8List frame) {
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final buffer = BufferReader(frame);
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final contacts = connector.allContacts;
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final contacts = connector.allContactsUnfiltered;
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try {
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final neighborCount = buffer.readUInt16LE();
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final parsedNeighbors = parseNeighborsData(buffer, buffer.readUInt16LE());
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