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updated ui added new features
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Vendored
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#ifndef _TONE_H
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#define _TONE_H
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/*!
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* Fixed-point tone generator.
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*
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* The code here implements a simple fixed-point tone generator that uses
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* integer arithmetic to generate a sinusoid at a fixed sample rate of
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* 16kHz.
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*
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* To set the initial state of the state machine, you specify a frequency
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* and duration using tone_reset. The corresponding C file embeds a
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* sinusoid look-up table. The total number of samples is computed for
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* the given time and used to initialise 'remain', 'time' is initialised
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* to 0, and 'step' gives the amount to increment 'time' by each iteration.
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*
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* The samples are retrieved by repeatedly calling tone_next. This
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* advances 'time' and decrements 'remain'. The tone is complete when
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* 'remain' is zero.
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*
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* Author Stuart Longland <me@vk4msl.id.au>
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* Copyright (C) 2015 FreeDV project.
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License version 2.1,
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* as published by the Free Software Foundation. This program is
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* distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this program; if not, see
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* <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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/*! Tone sampling rate in Hz. */
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#define TONE_FS 16000
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/*!
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* Tone generator state. This holds the current state of the tone
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* generator in order to decide what sample to release next.
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*/
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struct tone_gen_t {
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/*! Current sample. (Q12) */
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uint32_t sample;
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/*!
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* Time remaining in samples. (integer) Playback is finished
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* when this reaches zero.
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*/
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uint16_t remain;
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/*!
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* Subsample step (Q12). This is the number of samples (or part
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* thereof) to advance "sample". Special case: when zero, sample
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* is not advanced, silence is generated instead.
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*/
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uint16_t step;
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};
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/*!
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* Re-set the tone generator.
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*
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* @param tone_gen Tone generator to reset.
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* @param freq Frequency in Hz, 0 = silence.
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* @param duration Duration in milliseconds. 0 to stop.
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*/
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void tone_reset(
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struct tone_gen_t* const tone_gen,
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uint16_t freq, uint16_t duration);
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/*!
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* Retrieve the next sample from the tone generator.
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* @param tone_gen Tone generator to update.
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*/
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int16_t tone_next(
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struct tone_gen_t* const tone_gen);
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/*!
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* Retrieve the current time in milliseconds.
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*/
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uint32_t tone_msec(const struct tone_gen_t* const tone_gen);
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#endif
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