remove voice code make optimizations. Fix channels race conditions. add reply function

This commit is contained in:
zach
2025-12-30 19:27:25 -07:00
parent 6ff950d426
commit baf92ef672
582 changed files with 814 additions and 179108 deletions
+34
View File
@@ -0,0 +1,34 @@
import 'package:flutter/material.dart';
import '../connector/meshcore_connector.dart';
/// Shows a confirmation dialog before disconnecting from the device.
/// Returns true if user confirmed and disconnect completed, false otherwise.
Future<bool> showDisconnectDialog(
BuildContext context,
MeshCoreConnector connector,
) async {
final confirmed = await showDialog<bool>(
context: context,
builder: (context) => AlertDialog(
title: const Text('Disconnect'),
content: const Text(
'Are you sure you want to disconnect from this device?'),
actions: [
TextButton(
onPressed: () => Navigator.pop(context, false),
child: const Text('Cancel'),
),
TextButton(
onPressed: () => Navigator.pop(context, true),
child: const Text('Disconnect'),
),
],
),
);
if (confirmed == true) {
await connector.disconnect();
return true;
}
return false;
}
@@ -0,0 +1,20 @@
import 'package:flutter/material.dart';
import '../connector/meshcore_connector.dart';
/// Mixin that automatically navigates back to scanner when disconnected.
/// Use in State classes for screens that require active connection.
mixin DisconnectNavigationMixin<T extends StatefulWidget> on State<T> {
/// Call this in your Widget build method to enable auto-navigation.
/// Returns true if still connected, false if navigation was triggered.
bool checkConnectionAndNavigate(MeshCoreConnector connector) {
if (!connector.isConnected) {
WidgetsBinding.instance.addPostFrameCallback((_) {
if (mounted) {
Navigator.popUntil(context, (route) => route.isFirst);
}
});
return false;
}
return true;
}
}