feat: add contact UI helpers and path editor for routing management

- Implemented contactTypeIcon and contactTypeColor functions for better UI representation of contact types.
- Created colorForName and firstCharacterOrEmoji functions to enhance contact display.
- Developed PathEditorSheet widget for managing contact paths with a user-friendly interface.
- Introduced RoutingSheet for managing contact routing modes and displaying path history.
- Added a script for generating proof of concept (PoC) payloads for clipboard contact import validation.
This commit is contained in:
zjs81
2026-06-11 00:07:12 -07:00
parent 743ef7f124
commit cba1e5950c
86 changed files with 8149 additions and 6379 deletions
+16 -6
View File
@@ -6,9 +6,15 @@ import 'signal_ui.dart';
/// A reusable tile widget for displaying a MeshCore device in a list
class DeviceTile extends StatelessWidget {
final ScanResult scanResult;
final VoidCallback onTap;
final VoidCallback? onTap;
final bool isConnecting;
const DeviceTile({super.key, required this.scanResult, required this.onTap});
const DeviceTile({
super.key,
required this.scanResult,
required this.onTap,
this.isConnecting = false,
});
@override
Widget build(BuildContext context) {
@@ -19,16 +25,20 @@ class DeviceTile extends StatelessWidget {
: scanResult.advertisementData.advName;
return ListTile(
enabled: onTap != null || isConnecting,
leading: _buildSignalIcon(rssi),
title: Text(
name.isNotEmpty ? name : context.l10n.common_unknownDevice,
style: const TextStyle(fontWeight: FontWeight.w500),
),
subtitle: Text(device.remoteId.toString()),
trailing: ElevatedButton(
onPressed: onTap,
child: Text(context.l10n.common_connect),
),
trailing: isConnecting
? const SizedBox(
width: 20,
height: 20,
child: CircularProgressIndicator(strokeWidth: 2),
)
: null,
onTap: onTap,
);
}