Refactor contact handling and other improvments (#317)

* Refactor contact filtering and improve localization strings; enhance path trace handling

* Add localization for new CLI commands and update existing strings

* Enhance contact handling and UI updates across multiple screens
add unfiltered contact access and improve last seen resolution

* Add polling interval configuration and improve contact handling

* Reorder command constants for better organization and clarity

* Refactor contact handling by removing unnecessary mapping and improving clarity across multiple screens

* Moved RadioStatsIconButton in chat screen for improved UI consistency

* Added indicators to AppBar for channels

* Ignore contacts with self public key in contact handling

* Simplify path removal logic and clean up unused imports in path management dialog

* Enhance path hop resolution by adding distance checks to improve candidate selection accuracy

* Remove unnecessary reset of radio stats poll reference count in polling interval setter
This commit is contained in:
Winston Lowe
2026-03-26 22:28:01 -07:00
committed by GitHub
parent 411cd3f8d2
commit d0e3767db6
51 changed files with 440 additions and 105 deletions
+15 -3
View File
@@ -822,7 +822,8 @@ List<_PathHop> _buildPathHops(
) {
if (pathBytes.isEmpty) return const [];
final candidatesByPrefix = <int, List<Contact>>{};
for (final contact in connector.allContacts) {
final allContacts = connector.allContacts;
for (final contact in allContacts) {
if (contact.publicKey.isEmpty) continue;
if (contact.type != advTypeRepeater && contact.type != advTypeRoom) {
continue;
@@ -839,7 +840,8 @@ List<_PathHop> _buildPathHops(
: null;
var previousPosition = startPoint;
final distance = Distance();
var lastDistance = 0.0;
var bestDistance = 0.0;
final hops = <_PathHop>[];
for (var i = 0; i < pathBytes.length; i++) {
final searchPoint = i == 0 ? startPoint : previousPosition;
@@ -848,7 +850,7 @@ List<_PathHop> _buildPathHops(
if (candidates != null && candidates.isNotEmpty) {
var bestIndex = 0;
if (searchPoint != null) {
var bestDistance = double.infinity;
bestDistance = double.infinity;
for (var j = 0; j < candidates.length; j++) {
final candidate = candidates[j];
if (!candidate.hasLocation ||
@@ -876,6 +878,16 @@ List<_PathHop> _buildPathHops(
if (resolvedPosition != null) {
previousPosition = resolvedPosition;
}
// If the best candidate is much farther than the previous hop, it's likely not the correct match.
if (lastDistance + bestDistance > 70000 &&
candidates != null &&
candidates.isNotEmpty) {
i--;
lastDistance = bestDistance;
continue;
}
lastDistance = bestDistance;
hops.add(
_PathHop(
index: i + 1,