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Refactor contact handling and other improvments (#317)
* Refactor contact filtering and improve localization strings; enhance path trace handling * Add localization for new CLI commands and update existing strings * Enhance contact handling and UI updates across multiple screens add unfiltered contact access and improve last seen resolution * Add polling interval configuration and improve contact handling * Reorder command constants for better organization and clarity * Refactor contact handling by removing unnecessary mapping and improving clarity across multiple screens * Moved RadioStatsIconButton in chat screen for improved UI consistency * Added indicators to AppBar for channels * Ignore contacts with self public key in contact handling * Simplify path removal logic and clean up unused imports in path management dialog * Enhance path hop resolution by adding distance checks to improve candidate selection accuracy * Remove unnecessary reset of radio stats poll reference count in polling interval setter
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@@ -1240,9 +1240,7 @@ class _ContactsScreenState extends State<ContactsScreen>
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if (isRepeater) ...[
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ListTile(
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leading: const Icon(Icons.radar, color: Colors.green),
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title: contact.pathBytesForDisplay.isNotEmpty
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? Text(context.l10n.contacts_pathTrace)
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: Text(context.l10n.contacts_ping),
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title: Text(context.l10n.contacts_ping),
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onTap: () {
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final hw = context
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.read<MeshCoreConnector>()
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@@ -1251,11 +1249,8 @@ class _ContactsScreenState extends State<ContactsScreen>
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context,
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MaterialPageRoute(
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builder: (context) => PathTraceMapScreen(
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title: contact.pathBytesForDisplay.isNotEmpty
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? context.l10n.contacts_repeaterPathTrace
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: context.l10n.contacts_repeaterPing,
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path: contact.pathBytesForDisplay,
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flipPathAround: true,
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title: context.l10n.contacts_repeaterPing,
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path: Uint8List.fromList([contact.publicKey.first]),
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targetContact: contact,
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pathHashByteWidth: hw,
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),
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@@ -1274,9 +1269,7 @@ class _ContactsScreenState extends State<ContactsScreen>
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] else if (isRoom) ...[
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ListTile(
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leading: const Icon(Icons.radar, color: Colors.green),
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title: contact.pathLength > 0
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? Text(context.l10n.contacts_pathTrace)
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: Text(context.l10n.contacts_ping),
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title: Text(context.l10n.contacts_pathTrace),
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onTap: () {
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final hw = context
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.read<MeshCoreConnector>()
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@@ -1288,7 +1281,9 @@ class _ContactsScreenState extends State<ContactsScreen>
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title: contact.pathBytesForDisplay.isNotEmpty
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? context.l10n.contacts_roomPathTrace
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: context.l10n.contacts_roomPing,
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path: contact.pathBytesForDisplay,
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path: contact.pathBytesForDisplay.isNotEmpty
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? contact.pathBytesForDisplay
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: Uint8List.fromList([contact.publicKey.first]),
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flipPathAround: contact.pathBytesForDisplay.isNotEmpty,
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targetContact: contact,
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pathHashByteWidth: hw,
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