Refactor contact handling and other improvments (#317)

* Refactor contact filtering and improve localization strings; enhance path trace handling

* Add localization for new CLI commands and update existing strings

* Enhance contact handling and UI updates across multiple screens
add unfiltered contact access and improve last seen resolution

* Add polling interval configuration and improve contact handling

* Reorder command constants for better organization and clarity

* Refactor contact handling by removing unnecessary mapping and improving clarity across multiple screens

* Moved RadioStatsIconButton in chat screen for improved UI consistency

* Added indicators to AppBar for channels

* Ignore contacts with self public key in contact handling

* Simplify path removal logic and clean up unused imports in path management dialog

* Enhance path hop resolution by adding distance checks to improve candidate selection accuracy

* Remove unnecessary reset of radio stats poll reference count in polling interval setter
This commit is contained in:
Winston Lowe
2026-03-26 22:28:01 -07:00
committed by GitHub
parent 411cd3f8d2
commit d0e3767db6
51 changed files with 440 additions and 105 deletions
+7 -12
View File
@@ -1240,9 +1240,7 @@ class _ContactsScreenState extends State<ContactsScreen>
if (isRepeater) ...[
ListTile(
leading: const Icon(Icons.radar, color: Colors.green),
title: contact.pathBytesForDisplay.isNotEmpty
? Text(context.l10n.contacts_pathTrace)
: Text(context.l10n.contacts_ping),
title: Text(context.l10n.contacts_ping),
onTap: () {
final hw = context
.read<MeshCoreConnector>()
@@ -1251,11 +1249,8 @@ class _ContactsScreenState extends State<ContactsScreen>
context,
MaterialPageRoute(
builder: (context) => PathTraceMapScreen(
title: contact.pathBytesForDisplay.isNotEmpty
? context.l10n.contacts_repeaterPathTrace
: context.l10n.contacts_repeaterPing,
path: contact.pathBytesForDisplay,
flipPathAround: true,
title: context.l10n.contacts_repeaterPing,
path: Uint8List.fromList([contact.publicKey.first]),
targetContact: contact,
pathHashByteWidth: hw,
),
@@ -1274,9 +1269,7 @@ class _ContactsScreenState extends State<ContactsScreen>
] else if (isRoom) ...[
ListTile(
leading: const Icon(Icons.radar, color: Colors.green),
title: contact.pathLength > 0
? Text(context.l10n.contacts_pathTrace)
: Text(context.l10n.contacts_ping),
title: Text(context.l10n.contacts_pathTrace),
onTap: () {
final hw = context
.read<MeshCoreConnector>()
@@ -1288,7 +1281,9 @@ class _ContactsScreenState extends State<ContactsScreen>
title: contact.pathBytesForDisplay.isNotEmpty
? context.l10n.contacts_roomPathTrace
: context.l10n.contacts_roomPing,
path: contact.pathBytesForDisplay,
path: contact.pathBytesForDisplay.isNotEmpty
? contact.pathBytesForDisplay
: Uint8List.fromList([contact.publicKey.first]),
flipPathAround: contact.pathBytesForDisplay.isNotEmpty,
targetContact: contact,
pathHashByteWidth: hw,