- Created a new ExportOptions.plist file to define export settings for app distribution.
- Configured the plist with method, team ID, signing style, symbol upload option, and destination.
- Introduced `mesh_ui.dart` with reusable widgets including SectionHeader, MeshCard, StatusChip, StatTile, AvatarCircle, SignalBars, RouteChip, PulseDot, BottomSheetHeader, ErrorRetryCard, and ListEntrance.
- Implemented `path_map_ui.dart` for path map screens, featuring path distance calculations, playback controls, and a summary list of observed paths.
- Created `themed_map_tile_layer.dart` for shared cached map tiles with automatic dark-mode treatment.
- Improved formatting of ListTile icons and text styles in settings_screen.dart, telemetry_screen.dart, usb_screen.dart, gif_picker.dart, path_editor_sheet.dart, repeater_login_dialog.dart, and room_login_dialog.dart for better readability.
- Consolidated TextStyle definitions into single lines where applicable.
- Updated notification_service.dart to enhance readability of notification ID assignment.
- Simplified function signatures in routing_sheet.dart for clarity.
- Cleaned up test assertions in usb_flow_test.dart for conciseness.
- Removed unused translations in untranslated.json to streamline localization files.
- Implemented contactTypeIcon and contactTypeColor functions for better UI representation of contact types.
- Created colorForName and firstCharacterOrEmoji functions to enhance contact display.
- Developed PathEditorSheet widget for managing contact paths with a user-friendly interface.
- Introduced RoutingSheet for managing contact routing modes and displaying path history.
- Added a script for generating proof of concept (PoC) payloads for clipboard contact import validation.
At the top of the channel chat screen is an icon, indicating the
channel type.
Previously, the public icon was used correctly, but the
hashtag icon was used for all other types.
Now, consistent with the channels screen, we use the lock icon for
private channels, and the composite icons for community public &
community hashtag types.
The fix for private channels was trivial, as we can identify hashtag
channels by their name. Finding out whether a channel belongs to a
community is much more involved. All the hard-working code was copied
from channels_screen.dart. (I tried refactoring to reduce duplication,
but my results were complex and not worth it.)
Closes#432
- Remove stray Navigator.pop(context) in _markAsUnread for both contact
and channel chats so the action no longer exits the conversation
- Thread initialUnreadCount through map discovered-contact "Open Chat"
button so the unread divider/jump still fires from that entry point
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Add "Mark as Unread" option to message context menu in both
contact and channel chats
- Show "New messages" divider line between read and unread messages
- Add setContactUnreadCount/setChannelUnreadCount methods to connector
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Pass initialUnreadCount to chat screens before markRead clears it
- Use two-phase scroll: jumpTo estimated offset to build lazy items,
then ensureVisible for precise positioning
- Await ensureVisible before clearing scroll guard to prevent
scrollToBottomIfAtBottom from overriding the animation
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
adds a new widget that counts bytes during entry
configurable limit and shows user both count and limit
provides color feedback
use new widget in chat and channel text entry
this adds a generator showDismissibleSnackBar which by default allows
tapping to clear snack bar toasts. all SnackBar properties are still
available and the
all callers should now use showDismissibleSnackBar() instead of calling
ScaffoldMessenger.of(context).showSnackBar(SnackBar())
This adds region management: the user can manage a list of available regions
and for each channel pick a region from that list to apply to messages.
Region discovery from nearby repeaters will be done in a separate PR.
This is a part of the work needed for #120.