mirror of
https://github.com/zjs81/meshcore-open.git
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e1a4900dc0
This adds a simple UI in repeater management settings for remotely setting a repeater's private key. A key can be pasted from an external key generator, or a random one can be generated here, optionally with a specified prefix. If a prefix is specified, searching is done in 30ms batches in order to keep the UI responsive and show the progress indicator animation smoothly. Searches can be interrupted. An estimation of search length is given as expected number of generated key pairs. (A future improvement would be to observe keys per second performance and give time estimates based on that.) When it generates a new private key on your behalf, it can tell you what the corresponding public key will be. Unfortunately, if you paste one in from another source, it can't compute the corresponding public key. This is because the standard Dart crypto library doesn't provide that capability, nor does it give access to the elliptic curve functions it implements so we could do it ourselves. Our only recourse would be to copy the source for all those things, and I didn't think it was worth it. This will not check the validity of a pasted key, but the remote repeater will. It does limit it to the correct length and hexadecimal charset. Prefixes are limited to 4 characters. There's no technical reason for this, but users are unlikely to want more, and I think it would just be a bad experience to allow more and spin for a very long time. If someone really wants a longer one, they can use an external generator like they do now. Possible TODO: rewrite background processing using isolates. Closes #142.
169 lines
5.9 KiB
YAML
169 lines
5.9 KiB
YAML
name: meshcore_open
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description: "A new Flutter project."
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# The following line prevents the package from being accidentally published to
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# pub.dev using `flutter pub publish`. This is preferred for private packages.
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publish_to: 'none' # Remove this line if you wish to publish to pub.dev
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# The following defines the version and build number for your application.
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# A version number is three numbers separated by dots, like 1.2.43
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# followed by an optional build number separated by a +.
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# Both the version and the builder number may be overridden in flutter
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# build by specifying --build-name and --build-number, respectively.
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# In Android, build-name is used as versionName while build-number used as versionCode.
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# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
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# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
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# Read more about iOS versioning at
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# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
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# In Windows, build-name is used as the major, minor, and patch parts
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# of the product and file versions while build-number is used as the build suffix.
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version: 9.5.0+13
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environment:
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sdk: ^3.9.2
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# Dependencies specify other packages that your package needs in order to work.
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# To automatically upgrade your package dependencies to the latest versions
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# consider running `flutter pub upgrade --major-versions`. Alternatively,
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# dependencies can be manually updated by changing the version numbers below to
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# the latest version available on pub.dev. To see which dependencies have newer
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# versions available, run `flutter pub outdated`.
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dependencies:
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flutter:
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sdk: flutter
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flutter_localizations:
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sdk: flutter
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intl: any
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# The following adds the Cupertino Icons font to your application.
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# Use with the CupertinoIcons class for iOS style icons.
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cupertino_icons: ^1.0.8
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flutter_blue_plus: ^2.1.0
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# TODO: Switch to official flserial repo once changes are upstreamed
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flserial:
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git:
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url: https://github.com/MeshEnvy/flserial.git
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ref: 48216310061efc8d5d217cc18014fc2cb501646e
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provider: ^6.1.5+1
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shared_preferences: ^2.2.2
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uuid: ^4.3.3
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flutter_map: ^8.2.2
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latlong2: ^0.9.1
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flutter_local_notifications: ^22.0.0
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crypto: ^3.0.3
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pointycastle: ^4.0.0
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http: ^1.2.0
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cached_network_image: ^3.4.1
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flutter_cache_manager: ^3.4.1
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flutter_foreground_task: ^9.2.0
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characters: ^1.4.0
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package_info_plus: ^10.1.0
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mobile_scanner: ^7.1.4 # QR/barcode scanning
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qr_flutter: ^4.1.0 # QR code generation
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url_launcher: ^6.3.0 # Launch URLs in system browser
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flutter_linkify: ^6.0.0 # Auto-detect and linkify URLs in text
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gpx: ^2.3.0
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path_provider: ^2.1.5
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share_plus: ^13.1.0
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build_pipe: ^0.3.1
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material_symbols_icons: ^4.2928.1
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web: ^1.1.1
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flutter_svg: ^2.0.10+1
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flutter_blue_plus_platform_interface: ^9.0.2
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ml_algo: ^16.0.0
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ml_dataframe: ^1.0.0
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llamadart: ^0.8.0
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flutter_langdetect: ^0.0.1
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cryptography: ^2.9.0
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cryptography_flutter: ^2.3.4
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convert: ^3.1.2
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hooks:
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user_defines:
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llamadart:
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llamadart_native_backends:
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platforms:
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android-arm64:
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backends: [cpu]
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android-x64:
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backends: [cpu]
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dev_dependencies:
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flutter_test:
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sdk: flutter
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# The "flutter_lints" package below contains a set of recommended lints to
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# encourage good coding practices. The lint set provided by the package is
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# activated in the `analysis_options.yaml` file located at the root of your
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# package. See that file for information about deactivating specific lint
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# rules and activating additional ones.
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flutter_lints: ^6.0.0
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flutter_launcher_icons: ^0.14.4
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# For information on the generic Dart part of this file, see the
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# following page: https://dart.dev/tools/pub/pubspec
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# The following section is specific to Flutter packages.
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flutter:
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generate: true
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# The following line ensures that the Material Icons font is
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# included with your application, so that you can use the icons in
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# the material Icons class.
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uses-material-design: true
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assets:
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- assets/images/
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- assets/icons/
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flutter_launcher_icons:
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android: true
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ios: true
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image_path: "mesh-icon.png"
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remove_alpha_ios: true
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# To add assets to your application, add an assets section, like this:
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# assets:
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# - images/a_dot_burr.jpeg
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# - images/a_dot_ham.jpeg
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# An image asset can refer to one or more resolution-specific "variants", see
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# https://flutter.dev/to/resolution-aware-images
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# For details regarding adding assets from package dependencies, see
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# https://flutter.dev/to/asset-from-package
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# To add custom fonts to your application, add a fonts section here,
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# in this "flutter" section. Each entry in this list should have a
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# "family" key with the font family name, and a "fonts" key with a
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# list giving the asset and other descriptors for the font. For
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# example:
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# fonts:
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# - family: Schyler
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# fonts:
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# - asset: fonts/Schyler-Regular.ttf
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# - asset: fonts/Schyler-Italic.ttf
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# style: italic
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# - family: Trajan Pro
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# fonts:
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# - asset: fonts/TrajanPro.ttf
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# - asset: fonts/TrajanPro_Bold.ttf
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# weight: 700
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#
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# For details regarding fonts from package dependencies,
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# see https://flutter.dev/to/font-from-package
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build_pipe:
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workflows:
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default:
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clean_flutter: true # Optional: Cleans old build artifacts before running
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generate_log: true # Optional: Outputs a build log file for debugging
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platforms:
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web:
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build:
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build_command: flutter build web --release --pwa-strategy=none
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# Strongly recommended: disables the default service worker which often causes more cache headaches
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add_version_query_param: true
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# This is the key flag! It appends ?v=<your pubspec version> to bootstrap/JS files
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