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Fix null-returning ternaries with if blocks, per code review comments
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+12
-10
@@ -1188,12 +1188,12 @@ class _MapScreenState extends State<MapScreen> {
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width: 48,
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height: 48,
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child: GestureDetector(
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onLongPress: () => _isBuildingPathTrace
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? _showNodeInfo(context, guess.contact)
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: null,
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onSecondaryTap: () => _isBuildingPathTrace
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? _showNodeInfo(context, guess.contact)
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: null,
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onLongPress: () {
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if (_isBuildingPathTrace) _showNodeInfo(context, guess.contact);
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},
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onSecondaryTap: () {
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if (_isBuildingPathTrace) _showNodeInfo(context, guess.contact);
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},
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onTap: () => _isBuildingPathTrace
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? _addToPath(context, guess.contact, position: guess.position)
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: _selectNode(guess.contact, guessedPosition: guess.position),
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@@ -1393,10 +1393,12 @@ class _MapScreenState extends State<MapScreen> {
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height: size,
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child: GestureDetector(
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behavior: HitTestBehavior.opaque,
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onLongPress: () =>
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_isBuildingPathTrace ? _showNodeInfo(context, contact) : null,
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onSecondaryTap: () =>
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_isBuildingPathTrace ? _showNodeInfo(context, contact) : null,
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onLongPress: () {
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if (_isBuildingPathTrace) _showNodeInfo(context, contact);
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},
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onSecondaryTap: () {
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if (_isBuildingPathTrace) _showNodeInfo(context, contact);
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},
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onTap: () => _isBuildingPathTrace
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? _addToPath(context, contact)
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: _selectNode(contact),
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