- Replaced sqflite with shared_preferences for local key-value storage in README.md
- Updated gradle.properties to include builtInKotlin and newDsl flags
- Enhanced translation feature documentation in additional-features.md
- Modified BLE protocol documentation to include new command and response codes in ble-protocol.md
- Clarified channel management details in channels.md
- Improved chat and messaging documentation, including message path viewing and translation options in chat-and-messaging.md
- Updated contacts management details in contacts.md
- Revised map and location documentation for inferred locations and user interface changes in map-and-location.md
- Adjusted navigation flow in navigation.md to reflect changes in screen transitions
- Updated notification system details in notifications.md
- Enhanced repeater management documentation in repeater-management.md
- Clarified scanner and connection process in scanner-and-connection.md
- Reorganized settings documentation for better clarity and added new node and location settings in settings.md
- Added new localization strings for Swedish, Ukrainian, and Chinese languages in app_sv.arb, app_uk.arb, and app_zh.arb respectively.
- Enhanced the path map UI in channel_message_path_screen.dart for better readability and interaction.
- Improved message retry logic in message_retry_service.dart to prevent double-pumping of queues.
- Bumped version number in pubspec.yaml to 9.5.0+13.
- Cleared untranslated strings in untranslated.json to reflect current localization status.
- Introduced `mesh_ui.dart` with reusable widgets including SectionHeader, MeshCard, StatusChip, StatTile, AvatarCircle, SignalBars, RouteChip, PulseDot, BottomSheetHeader, ErrorRetryCard, and ListEntrance.
- Implemented `path_map_ui.dart` for path map screens, featuring path distance calculations, playback controls, and a summary list of observed paths.
- Created `themed_map_tile_layer.dart` for shared cached map tiles with automatic dark-mode treatment.
- Improved formatting of ListTile icons and text styles in settings_screen.dart, telemetry_screen.dart, usb_screen.dart, gif_picker.dart, path_editor_sheet.dart, repeater_login_dialog.dart, and room_login_dialog.dart for better readability.
- Consolidated TextStyle definitions into single lines where applicable.
- Updated notification_service.dart to enhance readability of notification ID assignment.
- Simplified function signatures in routing_sheet.dart for clarity.
- Cleaned up test assertions in usb_flow_test.dart for conciseness.
- Removed unused translations in untranslated.json to streamline localization files.
Remove the accidentally committed Claude Code worktree gitlinks.
.claude/ is already gitignored (prev commit). Worktree files remain
on disk locally.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The previous commit accidentally added the Claude Code worktree
gitlinks under .claude/worktrees. Untrack them and ignore .claude/.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Implemented contactTypeIcon and contactTypeColor functions for better UI representation of contact types.
- Created colorForName and firstCharacterOrEmoji functions to enhance contact display.
- Developed PathEditorSheet widget for managing contact paths with a user-friendly interface.
- Introduced RoutingSheet for managing contact routing modes and displaying path history.
- Added a script for generating proof of concept (PoC) payloads for clipboard contact import validation.
The telemetry parser has been expanded and should now support significantly more metrics. It has been ported from the Python implementation of meshcore_py.
At the top of the channel chat screen is an icon, indicating the
channel type.
Previously, the public icon was used correctly, but the
hashtag icon was used for all other types.
Now, consistent with the channels screen, we use the lock icon for
private channels, and the composite icons for community public &
community hashtag types.
The fix for private channels was trivial, as we can identify hashtag
channels by their name. Finding out whether a channel belongs to a
community is much more involved. All the hard-working code was copied
from channels_screen.dart. (I tried refactoring to reduce duplication,
but my results were complex and not worth it.)
Closes#432